Character: Giovanni Rammsteiner Location: Relocated to Leith, but will move around to wherever the Company needs him Primary Faction Goals: Relocation to Leith means that he'll be put to the task of eliminating resistance cells cropping up here, and he'll be using lethal force, quite naturally. PLAY TIME! Bring on the carnage. Secondary Faction Goals: Gio's goals are more or less the Company's goals in as much as he follows orders and does as he's told...but there will be a steady increase in friction here the more he develops individual loyalties and CR with others. Desired CR: - Anything that makes him develop stronger individual loyalties/begin to question Company authority - Company people of all kinds! Those who elicit individual loyalties and the type who'll react to him as though he's just a Company tool (Handlers when he's off killing rebels, or people to fight along side of are also fun!) - Negative CR is always, always welcome Offered CR: - He'll be doing a lot of killing again (though not losing control of himself this time) so if you wanna get involved in that, either joining in or trying to stop him, it's all good. - His abilities all run off nanotech so shenanigans involving this would be great! - He's super loyal if you win him over you get a doge friend for life Anything else? - I'm interested in playing with assorted, fluctuating effects of the nanotech, so having it stop working sometimes and other times backfire and also times where it increases scarily, if anyone is interested in those kinds of effects! It'll mean that sometimes his injuries will actually stick for once, during low fluctuations, and will make him more formidable other times.
Giovanni Rammsteiner | Company (Cerberus Unit)
Location: Relocated to Leith, but will move around to wherever the Company needs him
Primary Faction Goals: Relocation to Leith means that he'll be put to the task of eliminating resistance cells cropping up here, and he'll be using lethal force, quite naturally. PLAY TIME! Bring on the carnage.
Secondary Faction Goals: Gio's goals are more or less the Company's goals in as much as he follows orders and does as he's told...but there will be a steady increase in friction here the more he develops individual loyalties and CR with others.
Desired CR:
- Anything that makes him develop stronger individual loyalties/begin to question Company authority
- Company people of all kinds! Those who elicit individual loyalties and the type who'll react to him as though he's just a Company tool (Handlers when he's off killing rebels, or people to fight along side of are also fun!)
- Negative CR is always, always welcome
Offered CR:
- He'll be doing a lot of killing again (though not losing control of himself this time) so if you wanna get involved in that, either joining in or trying to stop him, it's all good.
- His abilities all run off nanotech so shenanigans involving this would be great!
- He's super loyal if you win him over you get a doge friend for life
Anything else?
- I'm interested in playing with assorted, fluctuating effects of the nanotech, so having it stop working sometimes and other times backfire and also times where it increases scarily, if anyone is interested in those kinds of effects! It'll mean that sometimes his injuries will actually stick for once, during low fluctuations, and will make him more formidable other times.