SIDEQUESTS: I play a Killjoy so I don't have much to say here. But I kinda figure having ordnances or objectives or I think everyone is familiar with bullshit like "safety month: GREATER FOCUS ON SAFETY" that's completely bullshit corporate monkey business stuff. Having stuff like that for Company folks for the month I think would be a good in for giving them sidequest options.
DAY RATIO: I can't really comment on this as I'm a rebel who refuses to be beholden to timelines ie I backdate/forwardate pretty freely... I'm comfy with 3:1, but I do think 2:1 has the benefit of a stronger narrative because then all plot for the month doesn't necessarily have to happen the same week. With this month I will say I did feel a bit how can I say ICly my character was on Westerley this day and then Leith the next and then somehow makes it home to Old Town in time for Eulogy shenanigans in regards to trying to fit travel time into the day ratio.
no subject
DAY RATIO: I can't really comment on this as I'm a rebel who refuses to be beholden to timelines ie I backdate/forwardate pretty freely... I'm comfy with 3:1, but I do think 2:1 has the benefit of a stronger narrative because then all plot for the month doesn't necessarily have to happen the same week. With this month I will say I did feel a bit how can I say ICly my character was on Westerley this day and then Leith the next and then somehow makes it home to Old Town in time for Eulogy shenanigans in regards to trying to fit travel time into the day ratio.
Anyway my change here.