thenine: (serving the quad)
The Nine ([personal profile] thenine) wrote in [community profile] overjoyed_ooc2016-12-19 06:21 pm
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Scheduling Changes & More!

Greetings, Joyers!

We hope you’re all well! We’ve been having so much fun plotting, writing, and chatting with you all. Since our soft and official opening, we’ve decided to implement some changes, and others we’d like to open up to community feedback on your feelings before rolling them out.

Note that most of these changes will not be implemented until the start of the second month, but because of the need to have materials prepared ahead of time, the discussion will close on December 27th, and a decision made soon thereafter.

Almost all of these changes are related to scheduling, our favorite thing! .. No? Just me? Okay.

App Cycle and Chapter Changes



We’re going to have app cycles open from the 3rd to the 10th of every month from now on and launch new chapters on the last day of apps, the 10th. Initially, we’d planned to run apps at the end of every month, but this year that would’ve put us between Christmas and New Years, eep!

As a result of that, we have an extra 10 days, January 1-10, that aren’t accounted for in the game plot. We propose making this time period “free days”. This time period spans the game days Week 2, Day 1-Week 2, Day 4. During this time, your character will be free to continue pursuing warrants, the True Leithian plot, or other unfinished plots that were slated to run during the month of December. We will provide a formal summary of the Black Warrant/Nine Plot, but the gist of it is that Lady Derrish’s condition will remain unknown and the heir will be safely delivered to Qresh in time, as decided by the player base. This should hopefully allow you guys to branch out a little more (if desired) and give your characters some downtime before the events of Chapter 2 kick off!

Warrant Cycle Change + Fielding Suggestions



The initial plan had been to post warrants for agents to pursue on a weekly basis. However, we would like to shift this over to a monthly schedule and have updated the game pages to reflect this. No other facets of the warrant system have changed, just the amount of mod-provided warrant prompts.

Additionally, we are seeking suggestions on a sidequest system for non-killjoys—what would you like to see? What sort of side jobs would you enjoy? Just some ideas for what might interest you, as a player, would be beneficial to the creation of this system, though it likely won’t come to fruition until the start of Chapter 3.

Day Ratio Change



We would like to shift the day ratio from 3:1 to 2:1, but we want your feedback before we implement this. We wouldn’t make the change until the start of Chapter 2 (January 10th), and you would receive the same level of plot as received in Chapter 1, but it would be spread out over more IC days. Since you’re free to forward-date and back-date within a month as you like, this is more of an “IC block” than “day ratio” and shouldn’t impact the pace of the game so much as provide more time for you to work with in the narrative.

Alternatively, another way to look at this might be to say that one month would correspond to two weeks of IC time, while it previously corresponded to one week of IC time. All IC days are open for play, so the change we want to implement is to have more IC time to space out plots so there’s less crunch between them and more opportunities for character growth. This shouldn’t impact the pace of the game itself or the intensity of the OOC plotting.

What do you think? Would you like to see this change, and if so, are you in favor of 2:1 or something else?

Please let us know your thoughts on this either through comments here or on the plurk discussion, and thank you for your time!
selfsatisfy: (Missing)

[personal profile] selfsatisfy 2016-12-20 03:55 am (UTC)(link)
SIDEQUESTS: I play a Killjoy so I don't have much to say here. But I kinda figure having ordnances or objectives or I think everyone is familiar with bullshit like "safety month: GREATER FOCUS ON SAFETY" that's completely bullshit corporate monkey business stuff. Having stuff like that for Company folks for the month I think would be a good in for giving them sidequest options.

DAY RATIO: I can't really comment on this as I'm a rebel who refuses to be beholden to timelines ie I backdate/forwardate pretty freely... I'm comfy with 3:1, but I do think 2:1 has the benefit of a stronger narrative because then all plot for the month doesn't necessarily have to happen the same week. With this month I will say I did feel a bit how can I say ICly my character was on Westerley this day and then Leith the next and then somehow makes it home to Old Town in time for Eulogy shenanigans in regards to trying to fit travel time into the day ratio.

Anyway my change here.
inksplashes: (Then I'm a fucking arsonist)

(as a player perspective)

[personal profile] inksplashes 2016-12-20 04:13 pm (UTC)(link)
DAY RATIO: Normally I'm comfortable with 3:1 since I tend to be a medium-paced tagger, but I found myself having to back off plots I wanted to get involved in because there just wasn't enough IC time for me to feasibly do all of it without bending spacetime (despite having a character ship). It also just feels a little unnatural to me, now that I'm actually playing it, to have relationships develop at this pace when the intensity doesn't quite match the actual IC time. So I'm in favor of the 2:1 just to give my character (and me!) more opportunities to branch out and CR a more realistic timeline.
nomanbutme: (Default)

[personal profile] nomanbutme 2016-12-20 04:17 pm (UTC)(link)
As a potential apper with a character that would not be a killjoy, here are a few thoughts on sidequests:

- cargo transports; we'd need to supply them, pilot them, and it would give something for the outlaws to do and plan if they want to hijack one. For example, a spy starts spreading the news that a cargo of medicine is coming to Westerley, under heavy protection. Will there be some to protect it? Some to try and steal it? etc.

- some spy work? is that already something? some plot nuggets could be delivered to some spy-like characters that then could sell and/or bargain away the information.

- rescue missions; where there's a warrant for killjoys, maybe the non-killjoys could get information on the target and try to extract/protect them

- base-building of some kind, say Westerley needs a clinic or something, get characters involved together

Very top-level! But here are a few small ideas.
gyouten: (akemi trollish / skeptical)

[personal profile] gyouten 2016-12-20 05:22 pm (UTC)(link)
Sounds good to me!

As for sidequests... maybe have a criminal/black market job listing with "warrants" for informant/spy/bodyguard/thief/etc jobs? We have all of these bounty hunters, so we need some crime! Allowing characters to post IC advertisements/classified ads for various things might be fun too.

I'm okay with any time scale as long as it's just changing the length of the open IC block. You could even make the blocks variable length depending on what kind of plots are happening.
slotted: (ᴛʜɪs ɪs ᴀ ᴅᴇᴍᴏɴsᴛʀᴀᴛɪᴏɴ)

[personal profile] slotted 2016-12-20 05:44 pm (UTC)(link)
Sidequests sound great! As someone who doesn't play a killjoy, this would benefit me as my character can further root himself into the game. As for side jobs, I'd be cool with lighthearted things, as well as some darker things, considering Leo works as an informant to some people in the game. I can't think of any specific things at the moment as it's almost 2am, but I will come back later if I do think of stuff!

Regarding the ratio change, I honestly don't mind it as there's a lot of time to plot, as well as a lot of freedom when it comes to forward-dating and backdating. 2:1 is fine with me!
lotusmesenpai: (Docked away)

(player perspective here)

[personal profile] lotusmesenpai 2016-12-22 06:39 pm (UTC)(link)
I actually like the 3:1 for the OOC time it gives me - working 50 or so hrs a week doesn't leave as much time as I'd prefer for pretendy-funtimes - but 2:1 will be easier for an event timeline, I think. It'll also make it easier to spread out plotpoints, so you don't have ALL THE THINGS happening in one week, every week.

I'd imagine ICly it'd get exhausting, eventually, so I'm a yes for the change.

I think the side-quests will give non-killjoy characters more avenues for both personal plots and ways to help move the overall game plot in really interesting ways. I also think it would be a good idea to allow players to, say, use the mod contact page to submit ideas based on their CR or just the game plot development for sidequests - or even if anyone has ideas for the TDM prompts, etc.
cauterised: (Default)

[personal profile] cauterised 2016-12-23 08:44 am (UTC)(link)
I'm three days late without Starbucks and it's 2 AM here so my thoughts are scattered and all over the place but if I don't do this now I'll never get around to it. So!

—APP CHANGES/SCHEDULING: No comment on the any app changes, though I am in full support of the extra "free days". I'm actually out of the country on vacation that entire time so from a selfish I-won't-be-terribly-behind-and-won't-have-to-worry perspective, this works out great. It also seems like something benefits all players: us slowpokes dying from the holidays have time to make more progress on/finish up threads while the speedier folks can maybe play around with backdated stuff or more cr-building based threads.

—WARRANT CHANGES: Not a killjoy, but monthly sounds much better than the original planned weekly. (But I'm also slow as molasses so a week sounds stressful to me even with backdating.) No suggestions for sidequests though, I've the creativity of a clump of lint. :(

—DAY RATIO: I'm not too fussed about 3:1 vs 2:1 (the latter seems more natural to cr building/progression but I tend to wing these things anyway) but I do like having more IC time to deal with the same amount of plot. I'll admit to being kind of exhausted this first chapter with the amount of plotting and pretzel-twisting I ended up doing to try and make everything fit. Admittedly, a lot of this comes from my own style of RP, which is basically to plan nothing (or very little) and go full #yolo wherever I can. I realize this is a little less feasible in a plot-heavy game but I think having the extra IC time to allow for more off-the-cuff stuff and less micromanage-y (for lack of a better word at 2 AM) plotting sounds like a great compromise and I'm in full support of at least giving it a trial run to see how it goes.
snuggies: (dude i walked in like HELLO IT'S ME)

[personal profile] snuggies 2016-12-23 01:02 pm (UTC)(link)
SORRY THIS IS SO LATE desperately tries to contribute something

app cycle this is fine with me! i'm actually going to be on hiatus for most of that period, so i don't really have much of an opinion. i think people will be a little busy from the reason as well. maybe??

sidequests i'm not a killjoy, but weekly warrants do seem like a lot of work!! i think in between the chapter events, and free time, one set of warrants per month should be enough. regarding non-killjoy sidequests however, perhaps the warrants themselves could each be directly related to a non-rac faction? or maybe there could be small news updates for people on westerley, leith, and qresh to get involved in, like "such and such criminal is on the loose!" or "such and such infestation is going on!" not warrant style, but just opportunities to thread? i'm not sure... creativity is not my forte, i will be back if i think of something helpful!! xc

day ratio so i generally tend to prefer 3:1, but i do agree that it's sort of made it so that i've had to cram an unrealistic amount of events into just 1 or 2 days. if it would be possible to spread out the events of each chapter so they span more than one IC week, then i'd be more in favour of keeping the 3:1. otherwise, i'm not too fussed either way!