thenine: (serving the quad)
The Nine ([personal profile] thenine) wrote in [community profile] overjoyed_ooc2016-12-19 06:21 pm
Entry tags:

Scheduling Changes & More!

Greetings, Joyers!

We hope you’re all well! We’ve been having so much fun plotting, writing, and chatting with you all. Since our soft and official opening, we’ve decided to implement some changes, and others we’d like to open up to community feedback on your feelings before rolling them out.

Note that most of these changes will not be implemented until the start of the second month, but because of the need to have materials prepared ahead of time, the discussion will close on December 27th, and a decision made soon thereafter.

Almost all of these changes are related to scheduling, our favorite thing! .. No? Just me? Okay.

App Cycle and Chapter Changes



We’re going to have app cycles open from the 3rd to the 10th of every month from now on and launch new chapters on the last day of apps, the 10th. Initially, we’d planned to run apps at the end of every month, but this year that would’ve put us between Christmas and New Years, eep!

As a result of that, we have an extra 10 days, January 1-10, that aren’t accounted for in the game plot. We propose making this time period “free days”. This time period spans the game days Week 2, Day 1-Week 2, Day 4. During this time, your character will be free to continue pursuing warrants, the True Leithian plot, or other unfinished plots that were slated to run during the month of December. We will provide a formal summary of the Black Warrant/Nine Plot, but the gist of it is that Lady Derrish’s condition will remain unknown and the heir will be safely delivered to Qresh in time, as decided by the player base. This should hopefully allow you guys to branch out a little more (if desired) and give your characters some downtime before the events of Chapter 2 kick off!

Warrant Cycle Change + Fielding Suggestions



The initial plan had been to post warrants for agents to pursue on a weekly basis. However, we would like to shift this over to a monthly schedule and have updated the game pages to reflect this. No other facets of the warrant system have changed, just the amount of mod-provided warrant prompts.

Additionally, we are seeking suggestions on a sidequest system for non-killjoys—what would you like to see? What sort of side jobs would you enjoy? Just some ideas for what might interest you, as a player, would be beneficial to the creation of this system, though it likely won’t come to fruition until the start of Chapter 3.

Day Ratio Change



We would like to shift the day ratio from 3:1 to 2:1, but we want your feedback before we implement this. We wouldn’t make the change until the start of Chapter 2 (January 10th), and you would receive the same level of plot as received in Chapter 1, but it would be spread out over more IC days. Since you’re free to forward-date and back-date within a month as you like, this is more of an “IC block” than “day ratio” and shouldn’t impact the pace of the game so much as provide more time for you to work with in the narrative.

Alternatively, another way to look at this might be to say that one month would correspond to two weeks of IC time, while it previously corresponded to one week of IC time. All IC days are open for play, so the change we want to implement is to have more IC time to space out plots so there’s less crunch between them and more opportunities for character growth. This shouldn’t impact the pace of the game itself or the intensity of the OOC plotting.

What do you think? Would you like to see this change, and if so, are you in favor of 2:1 or something else?

Please let us know your thoughts on this either through comments here or on the plurk discussion, and thank you for your time!
inksplashes: (Then I'm a fucking arsonist)

(as a player perspective)

[personal profile] inksplashes 2016-12-20 04:13 pm (UTC)(link)
DAY RATIO: Normally I'm comfortable with 3:1 since I tend to be a medium-paced tagger, but I found myself having to back off plots I wanted to get involved in because there just wasn't enough IC time for me to feasibly do all of it without bending spacetime (despite having a character ship). It also just feels a little unnatural to me, now that I'm actually playing it, to have relationships develop at this pace when the intensity doesn't quite match the actual IC time. So I'm in favor of the 2:1 just to give my character (and me!) more opportunities to branch out and CR a more realistic timeline.