I'm three days late without Starbucks and it's 2 AM here so my thoughts are scattered and all over the place but if I don't do this now I'll never get around to it. So!
—APP CHANGES/SCHEDULING: No comment on the any app changes, though I am in full support of the extra "free days". I'm actually out of the country on vacation that entire time so from a selfish I-won't-be-terribly-behind-and-won't-have-to-worry perspective, this works out great. It also seems like something benefits all players: us slowpokes dying from the holidays have time to make more progress on/finish up threads while the speedier folks can maybe play around with backdated stuff or more cr-building based threads.
—WARRANT CHANGES: Not a killjoy, but monthly sounds much better than the original planned weekly. (But I'm also slow as molasses so a week sounds stressful to me even with backdating.) No suggestions for sidequests though, I've the creativity of a clump of lint. :(
—DAY RATIO: I'm not too fussed about 3:1 vs 2:1 (the latter seems more natural to cr building/progression but I tend to wing these things anyway) but I do like having more IC time to deal with the same amount of plot. I'll admit to being kind of exhausted this first chapter with the amount of plotting and pretzel-twisting I ended up doing to try and make everything fit. Admittedly, a lot of this comes from my own style of RP, which is basically to plan nothing (or very little) and go full #yolo wherever I can. I realize this is a little less feasible in a plot-heavy game but I think having the extra IC time to allow for more off-the-cuff stuff and less micromanage-y (for lack of a better word at 2 AM) plotting sounds like a great compromise and I'm in full support of at least giving it a trial run to see how it goes.
no subject
—APP CHANGES/SCHEDULING: No comment on the any app changes, though I am in full support of the extra "free days". I'm actually out of the country on vacation that entire time so from a selfish I-won't-be-terribly-behind-and-won't-have-to-worry perspective, this works out great. It also seems like something benefits all players: us slowpokes dying from the holidays have time to make more progress on/finish up threads while the speedier folks can maybe play around with backdated stuff or more cr-building based threads.
—WARRANT CHANGES: Not a killjoy, but monthly sounds much better than the original planned weekly. (But I'm also slow as molasses so a week sounds stressful to me even with backdating.) No suggestions for sidequests though, I've the creativity of a clump of lint. :(
—DAY RATIO: I'm not too fussed about 3:1 vs 2:1 (the latter seems more natural to cr building/progression but I tend to wing these things anyway) but I do like having more IC time to deal with the same amount of plot. I'll admit to being kind of exhausted this first chapter with the amount of plotting and pretzel-twisting I ended up doing to try and make everything fit. Admittedly, a lot of this comes from my own style of RP, which is basically to plan nothing (or very little) and go full #yolo wherever I can. I realize this is a little less feasible in a plot-heavy game but I think having the extra IC time to allow for more off-the-cuff stuff and less micromanage-y (for lack of a better word at 2 AM) plotting sounds like a great compromise and I'm in full support of at least giving it a trial run to see how it goes.