The Nine (
thenine) wrote in
overjoyed_ooc2017-01-10 05:58 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Chapter 2 OOC Information + Plotting
Chapter 2 Launch
Chapter 2 Event Log is up for your review. Please feel free to post there or your own logs for the event - whichever works best for you.
Chapter 2 Calendar / Timeline is available here for the expected timeline of the month.
Note that for the public broadcasts (noted in the above timeline), we'll be putting up the new posts as they get closer to real-time. As such, the first broadcast is available here.
To help you get started, here are some potential quick notes for things you could do with these prompts--but feel free to expand or come up with something entirely on your own!
Prompt Notes
The Nine
Other members of the Nine have also decided that they need their own verification, so this is an opportunity for characters that are members of the Nine to step in and either help or hinder Land Kendry's ambitions.
The Company
Maybe even both?
After the pandemic starts on Leith, however, priorities will shift a bit. Some will be needed to provide security around the quarantine zones while others will be needed to guard the medical teams as they struggle with a rapidly declining population across not just one moon, but two.
Westies
True Leithians
Leithians
Resistance
The RAC
Our first warrant posting is available here, with listings for both general warrants and plot specific ones, so glance them over, plot it out here, and then sign up there!
Major Plot Points
P43X - Bio Attack
Note that participation is optional; you can sidestep the infection itself as long as your character isn't in the direct line of exposure (Leithian bazaar, W2D6) and have them participate in the form of relief work, trying to escape the paranoid and manic NPCs (or PCs), and etc! This is a great opportunity to start messing with their memory regains in the form of fevered-delirium, although whether or not those regains are fully accurate is up to you -- they're ill, after all!
Additionally, since death is permanent here, we recommend leaving the brain death to NPCs.
Stage | Time (Days) | Symptoms |
0 (Incubation) | 2-3 | Exposure without symptoms. |
1 (Prodromal) | 1-2 | Nonspecific symptoms begin to appear: fatigue, muscle pain, auditory hallucinations, mild fever, dizziness, fainting, difficulty breathing, loss of appetite. |
2 (Acute) | 3-4 | High fevers, multimodal hallucinations, delusions, paranoia, intense fatigue, mania, difficulty concentrating, neuropathic pain, coma, brain death. |
3 (Convalescence) | 2-3 | Symptoms begin to dissipate as the individual recovers, though the pathogen may remain present and put others at risk of infection. |
A cure will be developed and disseminated through Company, RAC, and volunteer hands between W4D3-W4D5, halting the progression of whatever stage your character happens to be in during that time and putting them into Stage 3.
Emergency Meeting of the Nine
On the last day of the chapter, an emergency meeting will be called with the Nine to discuss recent events and their response. Note that the failure of the Seventh Generation Accords is a fixed plot point, so this month we'll be taking an OOC vote on the result and using IC actions to support either end in the narrative, while returning to the cooperative style plotting seen in Chapter 1 hereafter.
Please vote, OOC, on which scenario you would prefer to see with a +1 in either the abolish or delay threads here.
Scenario: Delay |
Scenario: Abolish |
SCENARIO VOTING
DELAY
no subject
no subject
no subject
no subject
no subject
no subject
no subject
Re: DELAY
no subject
ABOLISH
+1
GO RESISTANCE
+1
+1
+1
no subject
no subject
+1
Re: ABOLISH
no subject
+1
+1
+1