The Nine (
thenine) wrote in
overjoyed_ooc2016-12-10 10:25 am
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Opening Event Plotting Meme!
Today is the day!
The Quad welcomes you, so time to let you all loose to wreak bloody havoc upon the unsuspecting masses.
Chapter 1 Event Log is up for your review, with each of the faction prompts set as a top-level. Please feel free to post threads either under each top-level or create your own logs for the event - whichever works best for you.
To help you get started, here are some potential quick notes for things you could do with these prompts--but feel free to expand or come up with something entirely on your own!
Prompt Notes
The Nine
The Company
Leithians
True Leithians
Westies
Those caught in space or elsewhere in the Quad cannot access Old Town until the storms subside - any attempts to approach even the outer edges of the stormfront will result in significant damage to the vessel, either through electrical interference or chemical damages to the outer hull.
But for those whose dealings are less than legal, now is a time of profit. Some want to sell (or bet against) claimant papers in Eulogy. Others just want to find a buyer to get the things out of their hands. Either way comes at a great cost - especially if a Killjoy or Enforcer gets to you first.
For the Westie natives, however, there's another problem. Someone tried to steal your meal ticket off this toxic moon. Maybe you should think on getting it back...or do you trust the system to do the work for you?
Resistance
The RAC
Level | Prompt |
1 | Recover stolen claimant papers. Intel may indicate Eulogy. |
2 | Transporting people through the Black Rains via the undercity. |
3 | Individuals caught forging their genetic identity to circumvent their visas on Leith will have automatic live arrest warrants. |
4 | Members of nationalist group suspected of planning the attack on the FRB. Hunt down leaders responsible and return to the Company. This is a live or dead warrant. |
Major Plot Points
Black Warrant
Should the result of player plotting be that the black warrant is completed, the team responsible will be decided via RNG.
Fate of the Heir
The fate of the heir will have significant effects on the unfolding story. For transparency's sake, please review each result below before beginning your planning:
Scenario: Success |
Land Derrish will reward the individuals responsible for returning its heir with a hefty sum of joy and docking privileges on their private lands in Qresh. The organization those individuals belong to will in turn see a blind eye turned to their more illicit affairs for a while and a few political favors thrown their way, tipping the balance of power ever so slightly. |
Scenario: Failure |
The Resistance. Westerlerns will take the fall for her poisoning, the results of which will be a brutal increase in security measures and moon-wide totalitarian rule. Travel to and from Westerley will become extremely limited as the Nine seek out members of the Resistance. Neighbors will turn on neighbors and anyone with known Resistance leanings will be forced to go deep underground. |
We encourage everyone to engage in cooperative OOC plotting to come to a consensus on what exactly the outcome will be. While we understand that every character involved in this plot will have their own agenda, we wish to foster an environment in Overjoyed where players can all plot together to reach developments that are satisfying to everyone - whether their characters 'win' or 'lose'.
The mods will keep an eye on the pace of the plotting on the meme, and once it slows significantly, or after 5 days - whichever comes first - a post will be made for all players to respond with their desired outcomes. In this case, majority rules, so it benefits everyone to cooperate and compromise rather than try to approach things independently.
Doing things this way is very much a trial, and we will be open to feedback and change should this method prove too difficult, too frustrating, or ineffective.
Quick Links: Player Organization
Black Warrant Mass Plotting
True Leithian Man Hunt
no subject
but that's fine! i'm also down for pregame stuff since at this point crowley's pretty acquaintance/friendless. which isn't surprising but still lol. however pregame also means he's stuck in qresh so if it's not possible for them to somehow cross paths there he's actually arriving at leith by day 3 and then leaving whenever he feels likes or when lavi's dragging him back.
no subject
no worries about being on qresh, i'm sure i can swing some reason for riza to be there. :>b other than being rich, lmfao, is there anything in particular that crowley does on a day to day basis? wander around town, be a lazy rich person, gamble in some sketchy part of town (not that any part of qresh is that sketchy but you get what i mean)
no subject
crowley is the type of guy who wants to live on the wild side cause his family sheltered him, so he's pretty much yolo if i can do it without any consequences i will. so him gambling or being in odd areas in qresh wouldn't be too surprising!! at least for him or anyone familiar but someone who's just running into him will be like "aye what the hell are you doing". he's also prone to follow around people who might be doing anything interesting so if there's anything riza would do that's a little out of the norm (which... honestly could be anything..... crowley is a friendless loser) to where he'd literally follow her well... here's your creep.