The Nine (
thenine) wrote in
overjoyed_ooc2016-12-10 10:25 am
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Opening Event Plotting Meme!
Today is the day!
The Quad welcomes you, so time to let you all loose to wreak bloody havoc upon the unsuspecting masses.
Chapter 1 Event Log is up for your review, with each of the faction prompts set as a top-level. Please feel free to post threads either under each top-level or create your own logs for the event - whichever works best for you.
To help you get started, here are some potential quick notes for things you could do with these prompts--but feel free to expand or come up with something entirely on your own!
Prompt Notes
The Nine
The Company
Leithians
True Leithians
Westies
Those caught in space or elsewhere in the Quad cannot access Old Town until the storms subside - any attempts to approach even the outer edges of the stormfront will result in significant damage to the vessel, either through electrical interference or chemical damages to the outer hull.
But for those whose dealings are less than legal, now is a time of profit. Some want to sell (or bet against) claimant papers in Eulogy. Others just want to find a buyer to get the things out of their hands. Either way comes at a great cost - especially if a Killjoy or Enforcer gets to you first.
For the Westie natives, however, there's another problem. Someone tried to steal your meal ticket off this toxic moon. Maybe you should think on getting it back...or do you trust the system to do the work for you?
Resistance
The RAC
Level | Prompt |
1 | Recover stolen claimant papers. Intel may indicate Eulogy. |
2 | Transporting people through the Black Rains via the undercity. |
3 | Individuals caught forging their genetic identity to circumvent their visas on Leith will have automatic live arrest warrants. |
4 | Members of nationalist group suspected of planning the attack on the FRB. Hunt down leaders responsible and return to the Company. This is a live or dead warrant. |
Major Plot Points
Black Warrant
Should the result of player plotting be that the black warrant is completed, the team responsible will be decided via RNG.
Fate of the Heir
The fate of the heir will have significant effects on the unfolding story. For transparency's sake, please review each result below before beginning your planning:
Scenario: Success |
Land Derrish will reward the individuals responsible for returning its heir with a hefty sum of joy and docking privileges on their private lands in Qresh. The organization those individuals belong to will in turn see a blind eye turned to their more illicit affairs for a while and a few political favors thrown their way, tipping the balance of power ever so slightly. |
Scenario: Failure |
The Resistance. Westerlerns will take the fall for her poisoning, the results of which will be a brutal increase in security measures and moon-wide totalitarian rule. Travel to and from Westerley will become extremely limited as the Nine seek out members of the Resistance. Neighbors will turn on neighbors and anyone with known Resistance leanings will be forced to go deep underground. |
We encourage everyone to engage in cooperative OOC plotting to come to a consensus on what exactly the outcome will be. While we understand that every character involved in this plot will have their own agenda, we wish to foster an environment in Overjoyed where players can all plot together to reach developments that are satisfying to everyone - whether their characters 'win' or 'lose'.
The mods will keep an eye on the pace of the plotting on the meme, and once it slows significantly, or after 5 days - whichever comes first - a post will be made for all players to respond with their desired outcomes. In this case, majority rules, so it benefits everyone to cooperate and compromise rather than try to approach things independently.
Doing things this way is very much a trial, and we will be open to feedback and change should this method prove too difficult, too frustrating, or ineffective.
Quick Links: Player Organization
Black Warrant Mass Plotting
True Leithian Man Hunt
UP-TO-DATE TIMELINE
PARTICIPANTS: Koon+Midori [RAC], Lavi+Kanda [RAC], Hanna [RAC], Takasugi+Kamui [Resistance], Kamui (after he double crosses) [Pirate]
>Folks have to first locate this heir! Leo and Itsuki might have some info-pointers on that (but I'm not 100% sure so don't quote me).
>Everyone begins converging on the Blessed Branches hotel on Leith. With Company and RAC guards already in place it's going to be hard to do anything without a Daring Plan. But (if you're one of the competitive RAC teams or someone looking for favor with the Nine) you need to get in there before the heir is born; if it doesn't go down on Qreshi soil it's as if it didn't go down at all in the eyes of the courts.
>Mercs hired by the other families of the Nine and some other unaffiliated group of space pirates/organized crime/something look they're bad guys both attack.
>A 3 sided battle begins between the mercs, the combined RAC+Company guards and the crime group
>During all the chaos Koon and Midori say fuck it and abduct the surrogate mom. Midori's a doctor they've got this
>What ensues is an absolute shitshow of hot potato with said mom. LOTS OF THINGS OPEN FOR THIS but the idea is just to keep passing her around while each group successively makes it a little bit closer to Qresh before losing custody.
>Some group gets stuck with the stress induced labor, hopefully you know how to birth a baby or have wiki how marked in your internet favs otherwise you're going to be making a pitstop to find a doctor. Up to you what you do with the mom after the baby's born.
>All this crazy fighting should definitely alert the whole J-cluster to where this baby is
>Takasugi, other folks here to murder the baby, etc say where you want to be in all this crazy
>Mods make the success or fail call and rng who gets the baby at the very end (if applicable??), the end. Sort of. Hopefully nobody's broken any friendships or made some vindictive enemies, right...